![]() ![]() Players may be safe from being tagged under certain circumstances: if they are within a pre-determined area, off the ground, or when touching a particular structure. Some variants have a rule preventing a player from tagging the person who has just tagged them (known as "no tag-backs", "no catch-backs", "no returns", "can't tag your master" or "can't get the butcher back"). A simple variation makes tag an elimination game, so that tagged players drop out of play. Many variants modify the rules for team play or place restrictions on tagged players' behavior. This variation of the game is sometimes called "Family tip". In some variations, the previous "it" is no longer "it" and the game can continue indefinitely, while in others, both players remain "it" and the game ends when all players have become "it". Players (two or more) decide who is going to be "it", often using a counting-out game such as eeny, meeny, miny, moe or rock paper scissors The player selected to be "it" then chases the others, attempting to "tag" one of them (by touching them with a hand) as the others try to avoid being tagged. Basic rules Children playing a version of tag As for tag variants being included in prestigious events, kabaddi has found its way into the Asian Games, and is also in the South Asian Games alongside kho-kho. Major modern competitions for tag-like games ("major competitions" being those with at least 100 million views) include World Chase Tag, Pro Kabaddi League, and Ultimate Kho Kho. Some Indian variations of tag are theorized to represent certain things from ancient Indian history for example, there is evidence to suggest that the traditional Bengali game of gollachut, in which players attempt to run out of a circular field without being tagged by opponents, may represent escape attempts by slaves during the Indus Valley Civilization. Langdi is believed to have been played in the Pandya dynasty, at least hundreds of years ago.Atya-patya, which goes by several other names (such as Klithatu), was also mentioned as early as 300 AD or before in the Naṟṟiṇai.Certain aspects of kho-kho and kabaddi are believed to have been mentioned in the Mahabharata, around 300 AD or before. Kho-kho has been played since at least the fourth century BC.See also: Traditional games of India § Variations of tag Ancient Greek boys also played the Ostrakinda. The Greek poet Erinna, in her poem The Distaff, speaks of a tag-like game where one girl, the "tortoise", chases other girls, and the tagged girl becomes the new "tortoise". Tag-like games have been played throughout history since as far back as the fourth century BC. The game is known by other names in various parts of the world, including "running and catching" in India and "catch and cook" in the Middle East.Īccording to the Merriam-Webster dictionary, the origin of the name 'tag' is unknown, while the Oxford Dictionary of English speculates it to be a variant of 'tig', which is speculated to be a variant of 'tick'. Usually, when a person is tagged, the tagger says, "Tag, you're 'It'!" The last one tagged during tag is "It" for the next round. There are many variations most forms have no teams, scores, or equipment. Tag (also called tig, it, tiggy, tips, tick, tip) is a playground game involving one or more players chasing other players in an attempt to "tag" and mark them out of play, usually by touching with a hand. A Dutch cartoon of children playing tag, 1860s ![]()
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